Friday, May 29, 2015

Angles and Principles

The Angles of Attack precede Joe Lewis's fighting concepts as well as Bruce Lee's "Jeet Kun Do". I've seen them in a 1902 French Fencing Manual. They are timeless and are as effective today as they were for all the other periods and methods of combat. I rearranged them to my suiting especially 'Rhythm Change". Master Joe would put that last as the most important. I put it third on my list and it is still the most important but you need to understand the Direct and Indirect approaches to attack to grasp the Rhythm Change attack. Here they are along with the 25 Technical Principles.

Angles of attack

ñ  Direct

ñ  Indirect

ñ  Rhythm change

ñ  Immobilization

ñ  Draw

ñ  Combination of attacks


Direct attack

is built on being able to move faster than your opponent can respond

Components

ñ  speed

     initial inhibit the tell

     MPH stay relaxed

     timing

exercise – Partner holds up hand and you attempt to beat the partner moving their hand

time commitment, reaction time, critical distance, attack distance


Indirect attack

either use an available opening (probe) or create one. This utilizes preconditioned and natural responses

Components

ñ  Information processing theory and overload

     fingerprinting your opponent

ñ  the commitment (to fake or not to fake)

     full commitment

     half commitment (probe)

     extension commitment

exercise

hold arm mid level with forearm horizontal while other tries to punch or fake to move the defenders arm.

partner holds arm vertical and you fake inside and hit them from outside

partner holds arm vertical and you fake outside and hit them on inside.


Rhythm change of even intention/behavioral change

exercises

attack on every 4th count change to 1st count

change up attack – fast, fast, fast, slow or slow, slow, slow fast

mix in a background stimulus by making a foot drag noise every time you attack and then just make the foot drag to see if they react. Then omit the foot drag to slip past the partners defense.


Destabilization & immobilization

the ability to keep your opponent from moving or the ability to keep an opponent’s limbs from moving

pin arm

sweep leg

exercise – trap arm and punch over it

cross check and control height, width and depth

check with pain

over both hands and front foot sweep



Combination

two direct attacks

two direct attacks with a pause

indirect with a fake


The 25 Principles

JOE LEWIS FREEFIGHTING SYSTEM

1.    Setups

2.    Positioning

3.    Independent Movement

4.    Initial Speed

5.    Critical Distance Line

6.    Line of Attack

7.    Bridging the Gap

8.    Five Primary Techniques

9.    Leading Side Versus Rear Side

10.  Economy of Motion

11.  Relaxation Versus Tension

12.  Mobility Versus Immobility

13.  Extension, Hyper-Extension, Double Hyper-Extension

14.  Leading Centers

15.  Unpredictability Versus Classical Form

16.  Straight Line Versus Curved Line

17.  Defensive Choices

18.  Initial Speed Versus Combinations

19.  Faking

20.  Constant Forward Pressure

21.  Time Commitment Theory

22.  Defensive Movement Patterns

23.  Angle of Attack Versus Technique Variation

24.  Half Commitment, Full Commitment, Extension Commitment

25.  Theory of Broken Rhythm

1. SETUPS

1. Set yourself up physically and mentally.

ñ Raise your energy level.

ñ Use sparring partner for timing and distance.

ñ Practice external focus.

2. Set up opponent verbally.

ñ Confuse him.

ñ Psyche him out.

3. Set up your opponent through body language.

ñ Mislead him.

ñ Frighten him.

2. POSITIONING

1. Position for mobility.

ñ Keep in mind Constant Forward Pressure.

ñ Be capable of moving offensively or defensively.

2. Position for distance.

ñ Keep in mind your opponent's critical distance line when positioning.

ñ Be able to bridge the gap effectively from your position.

3. Position for best defensive capability.

ñ Keep in mind your defensive choices.

ñ Keep all vital areas covered constantly.

4. Position for best offensive capability.

ñ Keep in mind your line of attack.

ñ Be in a relaxed state that you can explode out of.

5. Position with the right psychological attitude.

ñ Be assertive.

ñ Be active or passive according to how you want to set him up.

3. INDEPENDENT MOVEMENT

1.    Strike moves independent of body and body follows.

2.    No tell-tale leading centers.

3.    Keep in mind relaxation versus tension.

4.    Keep in mind initial speed and direct angle of attack.

5.    Independent movement should be used with all five primary techniques.

4. INITIAL SPEED

1.    Relax--Explode.

2.    More important that timing speed or natural speed (MPH).

5. CRITICAL DISTANCE LINE

1.    Your opponent's effective killing range is the critical distance line.

2.    Your ability in bridging the gap will determine where you position yourself in relation to your opponent's critical distance line.

6. LINE OF ATTACK

1.    INSIDE.

2.    OUTSIDE.

3.    MIDDLE.

7. BRIDGING THE GAP

1.    Initial speed and proper footwork are the two most important principles involved in bridging the gap.

2.    Keep in mind critical distance line.

3.    Keep in mind extension, hyper-extension and double hyper-extension.

4.    Keep in mind half commitment, full commitment and extension commitment.

8. FIVE PRIMARY TECHNIQUES

1.    Sidefist or backfist (Leading side).

2.    Inverted close punch (Leading side).

3.    Reverse punch (Rear side).

4.    Side kick or roundhouse (Wheel) kick (Leading side).

5.    Spinning rear kick (Rear leg).

9. LEADING SIDE VERSUS REAR SIDE

1.    Economy of motion in terms of shorter distance.

2.    Bridges the gap faster.

3.    Helps cut out leading centers.

4.    Most of the five primary techniques come off the leading side.

10. ECONOMY OF MOTION

1.    Keep in mind straight line versus curved line.

2.    Keep in mind leading side versus rear side.

3.    Concentrates on the direct angle of attack because economizes on movement and lessens the time commitment.

11. RELAXATION VERSUS TENSION

1.    Initial speed increases.

2.    Time commitment is less with fast initial speed.

3.    Conserves energy.

4.    More deceptive with less leading centers.

12. MOBILITY VERSUS IMMOBILITY

1. Footwork.

ñ Basic stepping

ñ Hopping

ñ Switch stepping

ñ Creeping

ñ Shuffling

2. Directions.

ñ Vertical.

ñ Horizontal.

ñ Arcing (Off angle).

3. With mobility there is more deceptiveness and unpredictability.

13. EXTENSION, HYPER-EXTENSION, DOUBLE HYPER-EXTENSION

1.    Your own critical distance line increases if double hyper-extension is used.

2.    Your ability to bridge the gap is more effective.

3.    Keep in mind half commitment, full commitment, extension commitment.

14. LEADING CENTERS

1.    In most of your techniques you should use independent motion and cut out all leading centers.

2.    Leading centers can be used purposely in faking and broken rhythm.

15. UNPREDICTABILITY VERSUS CLASSICAL FORM

1.    Use leading centers for faking and keeping your opponent off balance and jumpy.

2.    Mobility is more unpredictable, keep moving using different kinds of

3.    footwork and directions.

4.    Use different kinds of broken rhythm.

5.    Be interchangeable with straight lines and curved lines.

6.    Be flexible with the different angles of attack.

16. STRAIGHT LINE VERSUS CURVED LINE

1.    The most direct route to your target is a straight line.

2.    A straight line attack is more powerful and economizes motion.

3.    Most of the five primary techniques utilize a straight line of attack.

17. DEFENSIVE CHOICES

1.    Hand and body positioning is a matter of preference with the individual as long as the vital areas are covered at all times.

2.    There are four defensive movement patterns that can be used according to the size, structure and fighting attitude of the person using them; your opponent's size, technique, and footwork should also be a determining factor in what kind of defense you choose.

3.    Be unpredictable and switch back and forth between the different defensive movement patterns to keep your opponent unsure of himself.

18. INITIAL SPEED VERSUS COMBINATIONS

1.    Initial speed and the direct angle of attack are more spontaneous when you are externally focused.

2.    Practice combinations is future thinking which is negative thinking.

3.    Initial speed ties in with independent movement which gives us more

4.    economy of movement.

5.    There is less time commitment in the initial speed of the direct angle of attack.

6.    A good portion of our practice and programming should be spent on initial speed and the direct angle of attack because it is one of the most important principles of them all.

19. FAKING

1.    The main leading centers used in faking are:

ñ Hip

ñ Body

ñ Shoulder

2.    Faking is used in the direct angle of attack.

3.    Faking makes your opponent commit himself and throws off his timing.

4.    Faking is used in broken rhythm also and helps to increase your unpredictability.

20. CONSTANT FORWARD PRESSURE

1.    Mental - assertiveness and external focus.

2.    Physical - forward movement, offensive body positioning, and aggressive body language.

3.    Result - Confusion.

21. TIME COMMITMENT THEORY

1.    Keep in mind initial speed.

2.    Bridge the gap with straight lines and direct angles of attack.

3.    Keep in mind your opponents timing and reaction time, how much time does your technique take to complete in comparison to the time it takes for your opponent to react and counter.

22. DEFENSIVE MOVEMENT PATTERNS

1. Jammer - moves forward.

ñ Use the direct angle of attack against a Jammer.

ñ Use broken rhythm (move in with a body fake to draw him, move back as he tries to jam, and kick him as you retreat or move back into him).

2. Blocker - stays in position or moves a half step back.

ñ 80% of all fighters are blockers.

ñ Use all five angles of attack against a blocker.

3. Runner - moves backward out of original position.

ñ Use the direct angle of attack and hit him before he runs.

ñ Use a combination and follow him.

ñ Use broken rhythm (active - he runs, active - he runs, passive - hit him before he runs).

4. Elusive runner - moves all over and is unpredictable.

ñ Set him up.

ñ Wait until he comes to you.

5. Name your opponent by his footwork and by where he is at your point of contact with him.

ñ He may be a jammer and intended to jam your move, but if you nailed him before he moved he is a blocker.

23. ANGLE OF ATTACK VERSUS TECHNIQUE VARIATION

1.    If you can't make a technique work, change your angle of attack rather than change to a less effective technique.

2.    Direct - Initial speed and independent motion.

3.    Indirect - Fakes.

4.    Combinations - Direct and Indirect.

5.    Broken rhythm.

24. HALF COMMITMENT, FULL COMMITMENT, EXTENSION COMMITMENT

1.    Set your opponent up with broken patterns (Full commitment-doesn't reach him, full

2.    commitment-doesn't reach him, extension commitment-nail him by bridging the gap.

3.    Be unpredictable and throw his timing and distance off.

4.    Keep in mind extension, hyper-extension, and double hyper-extension.

25. THEORY OF BROKEN RHYTHM

1.    Change target (low, low, high).

2.    Change body rhythm (active, active, passive).

3.    Change body motion (forward, backward, forward).

4.    Change speed fast to slow to fast).

5.    Change movement (stop, go).

6.    Change angle of attack.

7.    Change techniques.

8.    Change positioning and set him up.

9.    Change patterns of any sort.

10.  Change attitude (aggressive, passive).

11.  Change your defensive choice.

12.  Change your footwork.

13.  Change your commitment.

14.  Change your line of attack (inside, inside, outside).

15.  Be totally unpredictable with broken rhythm and throw your opponents timing totally off.